Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. Husks, but their armor is very low. Each character specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, The character's base health score; this number can be modified by powers and upgrades, The character's alternate defense type and strength; this number can be modified by powers and upgrades, Each character begins at rank 1 in their primary power; they may begin at rank 1 in their secondary power, or it may be locked, meaning squad points may not be spent on that power until their primary power has reached rank 2; initially locked powers are indicated by, Each character has a unique passive class power that grants them a variety of bonuses, When a character is loyal, they gain access to an additional active power; when starting a new game or using the Retrain Powers upgrade, Commander Shepard can select any one previously earned loyalty power as a bonus power; these powers are locked, as indicated by, The types of weapons that this character is able to use, The mission or area where this character is first recruited, The mission where you can gain this character's loyalty; this character must be present during the mission, Each class specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, Shepard's base health as a member of this class; this number can be modified by armor, powers, and upgrades, Shepard's alternate defense as a member of this class, either shields or a biotic barrier; this number can be modified by armor, powers, and upgrades, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on the second power once the first has reached rank 2; initially locked powers are indicated by, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on each successive power once the previous power has reached rank 2; initially locked powers are indicated by, Each class has a unique passive power that grants Commander Shepard a variety of bonuses, The types of weapons that this class is able to use. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. The proper selection and use of squad members can significantly reduce the challenge of a given . Exploding flame damages the health and armor of anyone nearby. Will be useful against Vorcha enemies early in the game. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. Grunt also makes an excellent choice, since his incredible durability and close/medium range arsenal make a perfect compliment to the Infiltrator's long-range tactics, as long as nobody slips past him. It is a decent ability, that can freeze unprotected enemies. However, attacking breaks the cloak, so other weapons only benefit briefly from the damage boost (at maximum fire rate 4 shots for the Viper, 3 shots for the Carnifex). Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. It's situationally useful. The major disadvantage of the upgraded pistol is its extremely small ammo capacity. The reason being is that it only works on Organics and has a longer cooldown compared to Cryo Blast. For Infiltrators who enjoy flanking their enemies with Tactical Cloak, or Infiltrators who aren't comfortable with SMGs and Heavy Pistols covering the close range, Shotguns are a good choice. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. Squadmates can also encourage enemies to pop out of cover. Incinerate is a damage over time power that is effective against enemies with armor, and can stop health rengeration, especially on the Krogan. Mass Effect Wiki is a FANDOM Games Community. Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. Mordin Solus is Salarian Scientist. You get access to the M-8 Avenger, the M-15 Vindicator, and on Hardcore and Insanity difficulties, the Geth Pulse Rifle. Before I answer: Do you have LotSB so you can rearrange their powers, or are you stuck with what you get? Although this method of stripping enemy from its armor is effective, you already have Incinerate as a base power, making it slightly redundant. Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. Alright, good stuff. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. Is there any benefit to scar healing beyond cosmetic. Scan this QR code to download the app now. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. Armor Piercing Ammo makes sniper rifles even more effective versus armor and health, and with Incinerate, it can help punch through the heavy armor of bosses and YMIR Mechs. Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. Besides, area throw won't do anything to 3 shielded Geth. Heavy incinerate. " At this point, we will continue improving Mordin's passive class power. Builds for all squadmates. If your enemies get closer, then switch to your SMG or pistol to deal with that situation. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot. Garrus Concussive Shot: 2 Overload: Area Overload Turian Rebel: Turian Renegade Armor-Piercing Ammo: 3 Assault rifles are a good choice if you want to avoid getting too close to your targets. AI hacking is too situational to spend points on so dont, Garrus- Another S tier pick. Then switch to a pistol or an SMG for the remainder of the engagement. Yet another way to compensate for the Infiltrators lack of effectiveness against biotic barriers. The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. Leaving the cloak at a low rank (or upgrading other powers first) is a very viable option. Note: This power travels in a straight line from the user to the target, hitting instantly. Obviously use discretion in this, because sometimes it's too dangerous. I also use it sometimes as a form of crowd control. New comments cannot be posted and votes cannot be cast. The Arc Projector also works relatively well at range. personally heavy incernate, i dont have alot of problems with husks. Privacy Policy. ALL RIGHTS RESERVED. Full Cryo Blast just for the few occasion where there are multiple exposed Geth to incapacitate, but honestly it is rarely used. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. For those particular squad mates your ability to respec them is not necessary, although welcomed. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. It is the only way he can deal substantial damage to enemy barriers and shields. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. This is prevented, however, by the presence of any protection (armor, shields, or barriers), reducing its effectiveness. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. Zaeed He's a very overlooked companion in my experience. If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. I use heavy on my engineer and infiltrator. Increase damage to armored targets by 50%. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. Find in guide . With some care, it can easily be used with cloak, creating almost unparalleled survivability. Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. Incinerate will also panic most unprotected organic enemies for a few seconds, allowing you to retreat to cover if under heavy fire. Trophy/Achievement guide, including embeded walkthrough links. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). In order to successfully do this, you'll have to make sure that targets no longer have any form of protective layer. Incineration Blast would be nice against armored husks but Heavy. The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. Instead use her flash bang often and shadow strike situationally. Cookie Notice Concussive Blast is great against hordes of husks, but that's about it. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. Despite dealing damage over time, Incinerate is not affected by power duration upgrades. Your powers don't come out to 51 pts. And thats it! Scan this QR code to download the app now. With this build in mind you can also invest in AI Hacking and/or Cryo Ammo to produce an effective battle controller rather than pure damage dealer. This type of ammo has no bonus against biotic barriers, armor, or the health of non-synthetic enemies. New comments cannot be posted and votes cannot be cast. This 1st Spec is specifically for missions composed of organic enemies, such as Blue Suns, Blood Pack, etc. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. Furthermore, note that your shields cannot be boosted beyond a certain level, i.e. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. One point wonder Overload still has it's use: it can blow up the Geth Pyro's in one shot once their shields are down. I enjoy writing exceptional gaming content. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. Cryo Ammo can still work extremely well on Insanity with the Viper sniper rifle, particularly when bringing a squad good at stripping defenses. If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. Essential pick against collectors if your Shepard is a biotic. Another biotic choice is Samara, because she has Throw and Pull, can use an assault rifle, and once Reave is unlocked, is useful against barriers. If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. http://na.finalfantasyxiv.com/lodestone/character/12348660/. Even then it is so you don't have to take another active power. Is there any benefit to scar healing beyond cosmetic. Also can use sniper rifles which are the best weapon squadmates can have in ME2. Ammo Training: Cryo, Disruptor. The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. Many enemies stay behind cover, so you may have to invest in some shield upgrades because if you plan to snipe, especially if you get close, then you might have to keep your head out a while to get the target in your crosshairs. Everyone has shields of some kind, and you want them GONE. At any rate, Full Cryo Blast is one of the best powers in ME2. Range is a problem, because you get less accurate the further away you are, so using the weapon at closer range is always a better idea. The Tactical Cloak also has a lot of potential if it is upgraded. They're enough to strip minion level defenses, and the heavy ones aren't enough to strip lieutenant level defenses anyway. The CID is bananas! Incinerate is a Power in Mass Effect 2 . Very effective against armor. AI is quite effective at using this weapon and doing numerous spray shots. With all these skills the build will be finished. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. Increase damage by an additional 40% (50% Multiplayer) over 8 seconds. However, Neural Shock does not work against synthetic enemies and many squad powers are a good alternative. Energy Drain is an effective alternative to Geth Shield Boost, benefitting from half the cooldown time and yet being able to provide a substantially larger shield boost, as well as supplementing the Infiltrator's Disruptor Ammo as an offensive power vs shields and synthetics. The main problem I had with Incinerate, was people hiding behind barriers and I would be. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Recharge Time: 6.00 seconds (12.00 seconds for party members) Impact Radius: 1.20 meters Damage: 210.00 points over 3.00 seconds Incineration Blast Let us move to the equipment. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). Mantis and Widow benefit the most from the cloak damage boost. It is useless against organic enemies, and it cannot affect Mechs or geth unless their armor and shields are down. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. I beat ME2, on Insanity Mode, with an Infiltrator. Legendary edition reveals ME2 is the worst of the triology. Both seem like they 'd have their own particular advantages. 1: Always choose 'heavy' ability. Incinerate deals the listed damage to shields and barriers only. I searched around for a bit, but there never was a clear cut answer. Assassin, on the other hand, grants more weapon damage, more power damage, and more sniper slowdown while scoped. Cerberus troop just can't survive in this hell. I played as an Engineer through ME2 on insanity twice. If you have attained Squad Warp Ammo as your loyalty power, the combination of Grunt and Garrus is particularly lethal, as their combined weapons cover every range, and you won't need the ability to break down Barriers as much as you otherwise might. If both your squadmates are down, then Tactical Cloak will cause enemies to stand still for the duration of the ability, giving you ample time to line up the perfect headshot. Privacy Policy. This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. It can be used on enemies after the Inceration ability. Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. So ME2 can be punishingly difficult on insanity for the inexperienced, so I thought Id pass on some of my knowledge from beating this game on insanity multiple times. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . Alternative to the tempest, however, has smaller multipliers against shields and barriers. Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. Available after completing the mission associated with the Lair of the Shadow Broker DLC pack. Instead, it impacts instantly. What happens if I save the workers in Zorya ? I wouldn't waste your own bonus skill on it. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. Her only protection stripping ability is warp ammo which you wont have for a minute, but when you get it its great for dealing with armor and barriers. Which do you all prefer? It remains to be seen how it balances in ME3. Do you *need* to explore all the planets? Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. Energy drain serves the same function as overload with the bonus that it restores her shields, and the drawback that it doesnt detonate flamethrowers. Your only weakness will be against AoE crowd control, such as against a Husk rush. The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). Putting these two together, You can freeze a target in place using your gun, and then shatter them instantly, regardless of how much health they have with a follow-up concussive shot. Very effective against enemies' barriers and shields, SMGs have limited accuracy which tends to restrict their effective range. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Headshots are usually easy to achieve. Due to a slight delay between the three shots in the burst, it is possible to fire each shot in a slightly different way, making the burst a unique strategy for a sniper. Wait for stasis to break and mag dump your smg into their head for a massive damage boost thatll kill in seconds. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a . Also overload will instakill Unshielded pyros and set everyone near them on fire. However the Widow can usually drop enemies in one hit, so it can be a valuable asset to a good sniper. Incinerate is a tech power in Mass Effect 2, and in Mass Effect 3's single-player and multiplayer modes. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. Wear down enemies like Thresher Maws and Geth Armatures and exit the Make for the final shots to get full exp. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. The nice thing is that it a slows down people but mainly saves ammo which can be an issue on insanity. It can handle anything. . However powerful, its one-use-per-mission handicap and elongated charge time makes it a weapon that is often best left on the ship. Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. You can never go wrong with a sniper in your squad, Miranda- S tier Squadmate, you can never go wrong with her. Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. You've met with a terrible fate, haven't you? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. Give him inferno ammo and his DPS is nothing to shake a stick at either. Drains shields, drains Geths' health, and keeps Shepard out of cover and in the fight. Concussive Blast is great against hordes of husks, but that's about it. Incineration Blast does similarly for enemy squad's armor. Using the Infiltrator against synthetics means putting a few points into Disruptor Ammo. The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. Incinerate is also very effective against. For extra anti-armor and anti-boss fighting power, bring Garrus along with a squad-based Armor-Piercing Ammo to boost your own weapon to even stronger levels. For Incinerate-specific tests, corroborate test results from, http://web.archive.org/web/20160910175112/http://forum.bioware.com/topic/571431-incinerate-and-reave-damage-and-duration-tests/, http://social.bioware.com/forum/1/topic/347/index/9822648#13558922, http://social.bioware.com/forum/1/topic/343/index/13344630/2#14230580, http://social.bioware.com/forum/1/topic/343/index/13807232/2#13814258, http://social.bioware.com/forum/1/topic/343/index/12853150, http://social.bioware.com/forum/1/topic/343/index/13807232/2#14748845, https://fextralife.com/forums/t379636/is-incinerates-freeze-combo-multiplicative/, Do Not Sell or Share My Personal Information.

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