WebThey are twice the size of typical beholders, and differ in appearance as well. Since summon aberration summons a medium sized beholderkin, this is only possible if you are playing a size small race. 2023 Wizards. Spell Lists. Normally usable only by a death tyrant, negative energy prevents survivors of a battle from healing and animates any dead or dying creatures as zombies under the beholders control. They were still two entities within the beholder, but neither hid anything from the other, making a less paranoid beholder. The cone is wide enough that the beholder can usually redirect it toward any particular creature trying to escape the area, keeping that target locked down until the monster has killed all the enemies outside the cone. The Beholder, Beholderkin & Fungi Supplement is written in the form of an in-universe bestiary. An intelligent creature is seen as food or a potential minion. This site works best with JavaScript enabled. In most cases, the process yields one of the three principal forms of the beholder: a solitary beholder, a hive, or a death tyrant. As a beholder ages, it spends more and more time worrying about its mortality. However, for that to happen, the behold had to possess intricate knowledge and understanding of another creature's bodily systems, generally achieved through years of studying, dissection, and selective breeding. In addition, beholders dont truly sleep when they rest. [8] The same dreaming could result in bodily alterations for the beholder. I must maintain the current balance of power in the region. Favored climate 1e To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. It doesnt matter if invading adventurers arrive at its lair with summoned angel allies or enslaved demons, by breaking through the floor, by teleporting or riding dinosaurs, or girded with layers of magical defenses and armed with advanced weapons. Even when it sleeps, its smaller eyes remain open, scanning its lair for threats. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Size Doing this not only granted it access to more powerful spells but also negated the need for material components. Practically any kind of trap could be a feature of a beholders lair. Enemies that are too big to traverse these smooth-walled tunnels will find it difficult to move deep into the lair and virtually impossible to confront the beholder in its sanctum. As with the tunnels between chambers, escape tunnels are usually a steep climb or nearly vertical to make it difficult for non-flying creatures to follow. Each orb possessed an instinctual knowledge of one's body, and dreaming alterations were without limit. If no such opportunity presents itself, legendary actions are always useful for piling rays on the most dangerous foe. For example, a death tyrant who imagined it would eventually be slain by frost giants might relocate its lair to the inside of a volcano, send its minions to hunt down all frost giants within 100 miles, or take some other drastic measure to ensure that the fear never becomes reality. Most common folk dismiss these rumors and the fools who circulate them, asserting that the Lords of Waterdeep would never allow such creatures to roam the city. It might leave home to confront or forestall the advance of creatures that it sees as threats, or to capture a new pack of minions, or to go after a particularly enticing trophy. Size A gazer cant speak any Gazer It is hesitant to form alliances with other powerful groups, and is likely to break off ties with a new ally if it senses even a hint of betrayal or difficulty. A typical beholder would primarily be concerned with securing the area in a 1-mile radius around its lair (corresponding to the area of the beholders regional effects), but could range even farther if the need arises. When it parlays with other creatures, a beholder might use its sleep ray as a display of power, quickly disabling the leader and thereby persuading the rest of the group to mount no resistance. An unfortunate victim of the eyes of the beholder. The Xanathars bond is its lair, an elaborate cavern complex created by its predecessors, carved out between the twisting sewers of Waterdeep. WebBeholderkin have a very wide range of appearances and abilities. Some even worship the beholder as an angry, capricious deity. A human chess player becomes a master by honing the ability to look several moves ahead during a gamewhich is still no match for what a beholder can accomplish with its superior intelligence and awareness. WebAlso remember that 3rd and 5th Edition use a 1-20 scale for "standard" Challenge Ratings, while 4th Edition uses 1-30. Even intruders who dont need light to see have to contend with the beholders superior sensesthe monster can see its opponents before 60-foot darkvision sees it. As such, a large amount of information was available on beholder anatomy. Most of the guilds low-ranking members have an idea that the boss isnt human, especially given how long the Xanathar has been in power (they arent aware that several beholders have held the job). These items are stored somewhere in the lair until theyre disposed ofsometimes by distributing them among the minions as gifts, other times by disintegration. If you want to discuss contents of this page - this is the easiest way to do it. Warlock (Optional), Wizard (Optional), Unless otherwise stated, the content of this page is licensed under. 13in lair14 [18], While they required, on average, about 10pounds (4.5kilograms) of food and 2gallons (7.6liters) of fluid per day,[14] an otherwise healthy individual could typically survive over twenty days without food or drink before dying of starvation or thirst. Evil A beholder often sets aside a chamber to hold captives that it chooses not to kill. Some of the behaviors and motivations that beholders exhibit are analogous to those of humans and other intelligent creatures. WebA zombie beholder of CR5 can deal 45 damage which is instantly fatal to most d6 casters in an average 4-person party of level 4's fighting it and by CR balance is considered a "Hard" encounter for those 4 level 4 PCs. Beholders, who often attacked for seemingly no reason, would often try to end a battle as quickly as possible, unleashing their terrifying abilities all at once. Minions usually guard the entrances to this chamber. In this way, even monsters that cant be bribed or coerced can be useful to a beholder, making its lair a confusing zoo of hostile beasts. Append content without editing the whole page source. Adjoining chambers are connected by vertical or steeply sloped tunnels that the beholder carves out of the surrounding stone, each passage barely large enough to admit the beholders body. All beholders and beholderkin touched automatically affected (no save). It is common for a beholder to charm a hostile monster, lure the creature to the beholders lair, and confine it there so it cant escape under its own power. In addition to making use of classic gravity traps such as the collapsing roof, the falling net, and the rolling sphere, a beholder can use its disintegration ray to blast a hole in the ceiling above its enemies, opening up a previously prepared chamber filled with mud, water, sand, garbage, green slime, petrified enemies, poison gas, swarms of centipedes, zombies, or any other sort of hazardous material or creatures. Movement Unless otherwise indicated, an alternative ability has the same range as the eye ray it is replacing, and it affects only one creature per use (even if the ability is based on a spell that normally affects an area or multiple targets) . If a beholders retinue were likened to an army, the grunts would be represented by its lesser minions, intelligent creatures that can talk and usually live in large groups. [18], The beholder brain was similar in appearance to that of a humanoid's, but wider,[18] capable of reaching a diameter of up to 4feet (1.2meters). 13 WebThe beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Legendary Actions Bite. WebSummons and Familiars for every 5E Spell Author: Eugene's Workshop This art will be available in the Art Library of all your games. WebThe Witness - A Beholderkin Character Race. [23], Beholders could eat just about anything organic, but they did have preferences. It almost never leaves its home, for at the center of this world it is the master of all it sees and safe from outside threats. They did not typically enjoy citrus fruits, grapes or melons; eyeballs; hard-boiled eggs; shellfish still in the shell; bull testicles; or anything fried in batter. As described in the Monster Manual, a beholders use of its eye rays in combat is random, governed by die rolls instead of by choice. [21], The parent would choose one infant who looked most like itself to rear, and either eat or reject the remainder, forcing the survivors to fend for themselves. With a range of 120 ft., it can probably do this for a A dark room with a 120-foot ceiling allows it to use this tactic, requiring opponents to create light at a distance in order to return fire with any accuracy. Xenophobic and vicious creatures, beholders were quick to attack enemies, including anyone they deemed not "like themselves." When the beholder awakens, it finds itself transformed into a death tyrant. A beholders true WebSpeed 30 ft.; fly 30 ft. (hover) (Beholderkin only) STR 16 (+3) DEX 10 (+0) CON 15 (+2) INT 16 (+3) WIS 10 (+0) CHA 6 (-2) Damage Immunities psychic Senses darkvision 60 ft., Most of the beholders in the world live apart from others of their kind, and they like it that way. Common rooms found in a beholders lair are described in the sections that follow. Eye Rays. A lair has several escape tunnels, each closed off inside the lair by a large boulder or a mortared stone wall. 5e At your discretion, a beholder might be able to use magic items that must be held to activate, such as wands; the beholder is assumed to be using its telekinesis eye ray to move and point the item in the same way that a humanoid would use its hand. Price: $6.99 Sign In This Token Set is available in the following bundles Ultimate 5E Spellcasting Assets Bundle $15.99 USD View A beholder cant attune to items that require attunement by a spellcaster or a member of a certain class. Large WebThe beholder will do its best to keep intruders at a distance, shutting down its center eye so it can zap anyone that comes at it. Where another creature would ignore the occurrence of two seemingly unrelated events as merely coincidental, a beholder imagines multiple ways they could be related, finding or fabricating a pattern out of supposed or actual randomness. The aberration has just one aspect that is explicitly based on your current state Large It considers itself the center of the world, in a narcissistic way; of course the clan of duergar moving into its territory is because a rival is trying to oust it, of course the gang of adventurers in its lair were sent to kill it by a cowardly rival, and so on, because it is the perfect example of beholderness and all other creatures are jealous. When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. For example, if it decides a newly settled human village nearby is a threat, it and its minions will set up camp nearby and scout the area (usually by flying high overhead at night using darkvision) for one or two days. Although beholders lacked the capacity to see color, they had the ability to perceive even in the most darkened environment, under conditions in which a human or similar creature would be rendered blind. The creature disappears when it drops to 0 hit points or when the spell ends. My trophies are proof of my success. A beholder usually has the location of all its trophies memorized and immediately senses if something is missing or out of place. The beholders ire might manifest as abruptly as a disintegration ray or as slowly as an angry glare and increasing scrutiny over the next few weeks. The guildmaster is a beholderthe latest in a series of such creatures. [7] Any combination of these was possible, although they often used only two at a given time. One form of gas spore trap is nothing more than a small room or section of tunnel that contains one or more hovering gas spores. Fist-sized holes in the floors of these tunnels open into the rooms below, allowing the beholder to spy on creatures in its lair and perhaps target them with eye rays. The creature disappears when it drops to It is aware of the great library at Candlekeep and the lore stored there, and one of its main objectives is to get an agent into the place that can start sending copies of that information back to the Xanathar for review. Once swallowed, the prey takes 5-20 points of damage (5d4) each round until it 2e Instead, a beholders mind remains semiconscious even as it dreams. Distinctions Duration: Concentration, up to 1 hour. Of course, this mercy has a purpose; the defeated opponent is interrogated, subjugated, and offered a role in the beholders retinue once its will is broken. If any large openings between adjacent caves exist naturally, the beholder constricts or seals off such openings, either by employing slave labor or by collapsing the tunnel itself. A death tyrants paranoia about its enemies tends to be related to how it fears it will be destroyed, and its plans take that fear into account. However, their sense of hearing was inferior to that of a human,[10] and their sense of taste was notably poor, if not nonexistant. The rule also makes the creature easier to run. Beholders and Beholderkin Beholders are one of D&D s most notable additions to the fantasy genre. It features a roster of monsters particularly suited to populating a This ray allows a beholder to station its minions in parts of the lair that can otherwise be accessed only by climbing or flying, preventing the occupants from escaping. Components: V, S, M (a pickled tentacle and an eyeball in a platinum inlaid vial worth at least 400 gp) Furthermore, beholder mages were so innately gifted with magic that they could simultaneously cast spells with each eyestalk that had been dedicated to their arcane studies. If you are medium, this just doesn't work. Forgotten Realms Wiki is a FANDOM Games Community. A few possibilities are described here. The floor of the vestibule is usually 15 feet or more lower than the entrance corridor, and the chamber is often inhabited by shriekers, which act as an early warning system. 10d10 + 50 bandits and 3d6 bandit captains, 10d10 hobgoblins and 2d4 hobgoblin captains, 10d10 + 50 kobolds, 2d4 kobold inventors,** and 2d6 kobold scale sorcerers**. The pit might be empty, be filled with mud (causing anything trapped in it to eventually drown), or have spikes at the bottom. An exceptional challenger can earn a measure of respectenough that the beholder might be merciful and pacify the creature with a charm ray or a sleep ray instead of killing it outright. For instance, it might use its sleep ray as a legendary action against an enemy that has just been awakened. A beholder can fine-tune its death ray or enervation ray so that it can zap the smallest of targets and deal only a small amount of damage (though usually still enough to obliterate what it touches). WebWhen you cast the spell, choose Beholderkin, Slaad, or Star Spawn. 8 ft (2.4 m) diameter Also, a beholders natural levitation means it doesnt risk activating any floor-based traps, and therefore it is likely to use such defenses to protect its inner sanctum, allowing it to roam freely through the area while hostiles must dodge or overcome multiple obstacles. This ray and the telekinetic ray are the basis for a beholders ability to shape its lair to its very specific and exacting needs, whether sculpting rooms or fabricating traps. Each lieutenant is responsible for operating one of the aspects of guild business, including assassination, blackmail, extortion, mercenaries, slavery, smuggling, spying, and thievery (of these operations, slavery and thievery are the largest). A beholders personality greatly influences how it categorizes its treasures. Not only are its opponents unsure of the best way to kill it, but it can quickly retaliate with lethal force against multiple enemies at the same time, and it literally sleeps with its eyes open. * For death tyrant lairs, use this table, but replace approximately half of its living minions with ogre zombies. I sometimes forget that others dont have access to all of my knowledge. A beholder goes to a lot of trouble to make its lair as safe and comfortable as it possibly can, and so it rarely ventures outside. A beholders arrogance is a prominent aspect of its personality. Double row (roll again, ignoring results of 10). Some use a direct, hands-on approach, and some establish a chain of command that establishes a clear hierarchy from the top to the lowest underling. Flying[1][3][4] (Opponents can shoot back, but the holes function like arrow slits and provide three-quarters cover to the beholder.). A beholders true rivals are other beholders, for only another beholder has the intellect, power, and magic to threaten another of its kind. Many escape tunnels have falling block traps or weak ceilings supported by a single pillar, which the beholder can disintegrate after it passes that point to deter pursuit. A typical arrangement is a network of tunnels running above the main chambers of the lair, each wide enough for the beholder to fly through. If you dont issue any, it take the Dodge action and uses its move to avoid danger. In exceedingly rare cases, a beholder might experience a dream in which it sees itself in a mirror, or encounters several copies of itself, or imagines a sensation akin to what humanoids call multiple personalities. large Aberration Lawful Evil. Prior to this, the beholder would consume up to four times the amount of food it normally would to create a great enough reserve, as eventually, after around four months of pregnancy, the womb swelled to a size too large to fit any food in its mouth. The Xanathar believes its intelligence and magic make it uniquely suited for thiseven more so than its slain predecessorand it uses its abilities to ruthlessly enforce its will on as much political and criminal territory as possible. WebBeholder-kin Traits Oculoid Setting Dungeons and Dragons Settings Beholder-kin are creatures related to the Beholder . Something does not work as expected? As a result, on rare occasions when a beholder dreams of another beholder, the dream-reality becomes warped and takes on physical form, becoming another actual beholder. One of these raids usually lasts less than an hour, after which the beholder withdraws its forces, leaving the terrified survivors to wonder when the next attack will occur. This ray is also used to pacify potentially useful captives, perhaps in preparation for conditioning them with the charm or fear rays. Lawful evil The mind of a beholder is powerful and versatile enough that it can envision literally any possibility, and it prepares accordingly, making it virtually impossible for any invaders to catch it unawares. The eye rays a Beholder can use are as follows: Charm ray charms targets for one hour on a failed DC 16 Wisdom saving throw.

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